♠ Blackjack Trainer

Blackjack Glossary

Every term you will hear at a blackjack table or read on this site, in plain English. For the rules end to end, start with how to play blackjack.

Blackjack / natural
An ace plus a ten-value card as your first two cards. Beats any other 21 and usually pays 3:2.
Bust
Going over 21. An immediate loss, even if the dealer later busts too.
Hit
Take another card.
Stand
Take no more cards.
Double down
Double your bet, receive exactly one more card, then stand. Allowed on your first two cards.
Split
Turn a matching pair into two separate hands, each with its own bet equal to the original.
Surrender
Forfeit your hand for half your bet. 'Late' surrender (the common kind) is offered only after the dealer checks for blackjack.
Insurance
A side bet, offered when the dealer shows an ace, that the dealer has blackjack. Pays 2:1. A losing bet unless you're counting.
Even money
Taking a guaranteed 1:1 payout on your blackjack when the dealer shows an ace. Mathematically identical to insurance, and equally inadvisable.
Upcard
The dealer's face-up card. Half of every strategy decision.
Hole card
The dealer's face-down card.
Peek
The dealer checking the hole card for blackjack when showing an ace or ten, before players act.
Soft hand
A hand with an ace counting as 11 (ace-6 is soft 17). Can't bust on the next card.
Hard hand
A hand with no ace, or an ace forced to count as 1.
Stiff
A hard 12 through 16. These hands can bust on one card and beat nothing on their own.
Push
A tie with the dealer. Your bet is returned.
S17 / H17
Whether the dealer stands (S17) or hits (H17) on soft 17. H17 raises the house edge by about 0.2 percentage points.
DAS
Double after split. Being allowed to double down on hands made by splitting. Player-favorable.
RSA
Resplit aces. Being allowed to split again when a split ace draws another ace. Player-favorable.
6:5
A blackjack payout of 6:5 instead of 3:2. Adds about 1.4 percentage points to the house edge, the worst common rule in the game.
Shoe
The box holding multiple shuffled decks, usually six or eight.
Penetration
How deep into the shoe the dealer deals before reshuffling. Deep penetration is what makes counting viable.
Cut card
The plastic card inserted into the shoe that marks the reshuffle point.
CSM
Continuous shuffle machine. Returns dealt cards to the shuffler constantly, which makes card counting impossible.
House edge
The percentage of each bet the casino keeps on average in the long run. We measured it by rule.
Expected value (EV)
The average result of a decision if it were repeated forever. Basic strategy is the highest-EV action in every spot.
Basic strategy
The complete set of highest-EV plays for every hand versus every upcard, assuming no knowledge of the remaining shoe.
Deviation
A departure from basic strategy justified by the count, such as standing 16 vs 10 when the true count is positive.
Running count
In Hi-Lo counting, the accumulated sum of card tags (+1 for 2–6, 0 for 7–9, −1 for tens and aces) seen so far.
True count
The running count divided by the estimated decks remaining. The number that measures your edge.
Flat betting
Betting the same amount every hand, regardless of the count.
Bankroll
The money set aside for play. Bet sizing relative to bankroll is what separates variance from ruin.
First base / third base
The seats immediately left and right of the dealer, first and last to act. Position doesn't change the math.
Toke
A tip for the dealer.